U10 Co-Ed & Girls Game Format & Rules
Game Format
- Play is conducted as 7 vs. 7, including a goalkeeper, using a size 4 ball.
- No punting or drop kicks. Goalkeepers must roll the ball out when releasing it.
- Players should participate in both offense and defense; no player should remain parked in front of the goal.
- Coaches, parents, and supporters are NOT permitted on the pitch during play.
Game Duration
- Matches consist of two 25‑minute halves.
- 5–8 minute halftime.
- Games must be completed within the scheduled time frame
Substitutions
- Substitutions occur at the mid‑line only, after the ball is out of play and players have checked in with the referee.
- Unlimited substitutions are allowed:
- On goal kicks
- After a goal
- At the start of the second half
- When any player is injured
- The team in possession may substitute on throw‑ins or corner kicks.
- The opposing team may substitute on these restarts only if the team in possession is substituting.
Fouls & Safety
- Slide tackling and slide‑kicking are not allowed and result in an indirect free kick.
- Offside exists, beginning at the build‑out line.
- All other standard Laws of the Game apply (e.g., goalkeeper must wear a different color).
Scoring
- Referees will keep score.
- Games may end in a draw.
- Results will be posted to the GSA website and used for season champion determination as well as tournament seeding.
Mercy Rule
- If a team trails by 4 or more goals, they may add one extra player until the deficit is reduced to 2.
- If the deficit reaches 8 or more goals, the trailing team may add two extra players until the deficit is reduced to 6.
- Extra players must be removed once the deficit decreases to the appropriate threshold.
Build‑Out Line
- The build‑out line is the dashed line between the penalty box and midfield.
- Opponents must retreat behind the build‑out line when:
- The goalkeeper has control of the ball
- A goal kick is awarded
- Opponents may not cross the build‑out line until:
- Two touches have occurred, or
- The ball crosses the build‑out line, or
- The ball comes to a complete stop behind the build‑out line
- Examples of two touches:
- During a goal kick after the ball has been played and then touched again by any teammate
- In the run of play, the release by the goalkeeper is the first touch and any subsequent touch by the goalkeeper or a teammate is the second. Dropping the ball on the ground is considered a touch.
Offside
- A player is offside when ahead of the ball and closer to the opponent’s goal than the goalkeeper and one defender.
- Offside is only called if the player is involved in active play.
- The offside area begins at the build‑out line.
Advantage
- Advantage is applied when the fouled team retains possession and attacking opportunity.
- Referees may signal verbally (“play on”) or with arm motion.
Dangerous Play
- Dangerous play is called when an action places any player at risk of injury.
- Examples include:
- Playing the ball while on the ground
- High kicks
Ball In & Out of Play
- A player may stand outside the field while playing the ball, as long as the ball remains in bounds.
- The ball is out of play only when it fully crosses the boundary line, on the ground or in the air.
Handling
- Handling is called only when the referee determines the action was deliberate.
- Referees may consider:
- Whether the hand moved to the ball
- Whether the ball moved to the hand
- Whether an advantage was gained
Sideline Setup
- Teams sit on separate halves of the same sideline
- Parents/supporters must stay on the opposite sideline
- Parents/supporters may NOT sit behind the goals